Sanrio world smash ball with game attack1/19/2024 ![]() ![]() ![]() I feel these games benefit best when you're free to stare at the screen as long as you can until inspiration breaks through with the resolute "AH-HA!" On the up side, it does lend the game a real sense of urgency. As you can bet, the later puzzles get downright brutal. You can only push blocks - they travel until they come into contact with another block or obstacle. Blocks disappear when 3 or more of the same color connect. Your goal? Clear any given field of all its blocks. You move a cute little blob thing around the screen. What's up with the Japanese including exclamation marks in their gaming titles? But hey, if a game is as enjoyable as Dossun! Ganseki Battle, or today's entry, Puzzle'n Desu!, then well, by all means. It's basically Columns meets Puzzle Fighter with a medieval theme thrown in for good measure. Competitive and cutthroat, Dossun! Ganseki Battle is one of the finest Super Nintendo puzzle games ever created. Major attacks cause pieces to suspend themselves in mid-air which can really clutter the field and throw the player off his or her game. Blue potions replenishes your health slightly (if applicable). Green rocks, red scrolls and yellow swords act as offensive attacks. Some are defensive while others are offensive (of course, when connected together). To make things even more interesting, the five different types of pieces each serve a different purpose. I like the versatility that those two options bring. There are actually two ways you can win a match. In addition, the game is made further unique because it features an energy bar. Like I said, this kind of feels like a beta version of Puzzle Fighter, which is meant in the most positive way possible. It makes it feel like it's more than a puzzle game - it's a puzzle WAR. It really gets you into the fighting spirit of the game. I love how their sprites enlarge as they attack. When combos are pulled off, your character attacks your rival (or vice versa). Not all puzzle games allow diagonal connections but this one does, and it leads to some nice chain combos. Connections are formed either vertically, horizontally or diagonally. You can only switch them on a vertical basis. Unfortunately, similar to Columns, you cannot switch pieces to lay horizontally. ![]() Pieces drop in 3 or 2 and disappear when 3 or more like pieces are connected. A Columns-esque puzzler, you select from 3 characters in the 1 player mode or 9 characters in the 2 player versus mode. Back to the countdown!ģ0: Mickey and Donald: Magical Adventure 3Ģ7: Pop'n Twinbee Rainbow Bell Adventuresĭossun! Ganseki Battle feels like a precursor to Super Puzzle Fighter II Turbo. Just completed a race that I've been training the past several months for. Good times.Īnyone else here a proud owner? Have you read Super Play before? Feel free to share your thoughts and memories of the magazine here as well.įor additional Super Play reading material:Īpologies for the 2-week delay, been super busy with work and life. It's a blast to compare my opinion with that of theirs. One of my favorite things to do in this hobby is to play a Super Nintendo game for the very first time, form my own initial impressions and then flip to the proper Super Play issue to then read their thoughts of said game. Super Play is truly the perfect companion piece to your SNES library. It was truly one of those "once-in-a-lifetime" eBay wins that you'll always remember with a real deep fondness. Or at the very least I would have paid a whole lot more. I might still be searching for a complete Super Play set today. had he remembered to enter his insane bid. Talk about lucking out! It's mind-blowing to think. One guy actually came out to share the following: That time period is just incredibly nostalgic for meġ0 years ago I posted that the Super Play issues had finally arrived. I was also going through my Obscure Super Famicom Impressions topic at that same time, as well as getting ready to launch my site (RVGFanatic, which went live January 2007). I look back on that time period and it holds a great deal of nostalgia for me. Considered the definitive SNES magazine, I fondly remember reading through the 48 issues from late October through Christmas of 2006. ![]() For those who don't know, Super Play was a UK published Super Nintendo-exclusive magazine that ran 48 issues from 1992-1996. Tonight (as I write this it's October 24, 2016) marks the 10 year anniversary since my lot of 40+ Super Play issues arrived. 10 years ago, October 24, 2006, this holy grail arrived at long last after a dramatic nine month odyssey ![]()
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